Why Gaming Journalism Has Failed Gamers (And How LootSink Will Fix It)

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Launched: March 25, 2025 Let’s be honest, LootSinkers. Does gaming journalism always hit the mark? Do you always feel like you’re getting the straight goods, the unbiased truth, the deep dives you actually care about? We don’t think so either. That’s why LootSink is here to shake things up. We’re not just another gaming news … Read more

The State of Live-Service Games in 2025

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Launched: March 25, 2025 The live-service game model continues its dominant position in 2025, projected to command a staggering 70% of the global gaming market, which is on track to reach $388.1 billion by 2033 with a Compound Annual Growth Rate (CAGR) of 10.93% from 2025. This prevalence marks a fundamental shift in how games … Read more

The Impact of Studio Closures on the Gaming Industry and Its Workforce

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Launched: March 25, 2025 The gaming industry, while often seen as a realm of endless creativity and blockbuster successes, has been facing a concerning trend: an increase in studio closures [2]. This isn’t just about companies restructuring; it has a tangible impact on the industry’s landscape and, most importantly, the talented individuals who make games. … Read more

Is AI in Game Development A Revolution or Gimmick?

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Launched: March 25, 2025 Artificial intelligence (AI) is significantly impacting game development in 2025, with over 30% of developers using Generative AI tools. This indicates that AI is moving beyond experimentation and becoming a practical part of many development workflows. In fact, more than half of surveyed developers (52%) work for companies that have implemented … Read more

Are Battle Passes the New Loot Boxes?

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Launched: March 25, 2025 Are Battle Passes the New Loot Boxes? The landscape of video game monetization has drastically evolved. Once dominated by upfront purchases, the industry shifted towards ongoing revenue models, notably with the rise of loot boxes. While loot boxes, offering randomized rewards, have faced increasing scrutiny, battle passes have become a ubiquitous … Read more